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The Mechanics Editor is a dedicated panel for tuning how your game feels — without writing code or prompting the AI. It’s one of the fastest ways to iterate once your game’s core structure is built. How to open it Click the gear icon in the editor to slide open the Mechanics panel from the right side of the screen. It exposes all the tunable values of your current game as simple editable fields. What you can adjust The values shown depend on your game type, but typically include things like:
  • Player speed and acceleration
  • Jump height and gravity
  • Enemy size, speed, and spawn rate
  • Fire rate and projectile speed
  • Arena or level dimensions
  • Score multipliers and timers
Change a value and click Apply to Code — the game updates instantly in the Preview.
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No credits, no waiting The Mechanics Editor bypasses the AI entirely. That means no credits are consumed and no generation time needed. It’s direct, immediate control over your game’s feel. The right workflow Use the AI to build the game’s structure and features. Then switch to the Mechanics Editor to dial in the feel — tweak speed until it feels snappy, adjust gravity until jumping feels satisfying. This combination of AI generation and manual tuning is the fastest path to a polished, playable game.
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How to add new values to Game Mechanics

After you add something new to game, you may need it’s values to Game Mechanics Panel too. For this you can write something like this to AI Chat.

add camera angle and zoom to game mechanics