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Credits are the currency of Pixelfork. Every time you generate or update a game using the AI, it uses credits from your monthly balance.

How credits are used

First Generation of a Project costs 2 (two) Credits. Afterwards making a change through the chat consumes 1 (one) credit. This covers the compute cost of generating and updating your game.

What doesn’t use credits

  • Playing your game in the Preview
  • Browsing version history and reverting to a past version
  • Editing the code directly in the Code tab
  • Using the Mechanics Editor to tune values (Pro only, but no credits consumed)
  • Publishing and sharing your game
  • Uploading and managing assets
  • Automatic Run-time error fix
Game Mechanics panel is a good way to reduce Credit Usage. When you want to make some value changes of your game mechanics,you can do it with the help of Game Mechancis Panel. It’s instant and does not cost a credit.

Credit limits by plan

PlanMonthly creditsPrice
Free20Free
Pro100$25/mo

Need more credits?

You can top up at any time with add-on credits. Add-ons don’t expire with your billing cycle.
CreditsPrice
50$15
100$25
500$100